Custom Board Games & Printing Services
From 1-Piece Prototype to 10,000+ Mass Production — Your All-in-One Board Game Manufacturing Partner.
At FUNWAY, we do custom board game printing for indie designers, Kickstarter creators, and publishers all over the world.
We can produce full set of tabletop game components — custom game board, playing cards, tokens, dice, rulebook, game box. Everything is manufactured under one roof, ensuring perfect component alignment and eliminating the risk of mismatched parts from multiple vendors.
From your first prototype sample to final mass production, our team will follow the whole process. We check the component list, do engineering review, make pre-production sample, and arrange the assembly step by step. This way, your game design can be made correctly even when producing in large quantity.
MOQ | 1 piece (prototype) / 500+ pieces (bulk) |
|---|---|
Production Capacity | 10,000+ units per project |
Board Size | 400×400 mm, 500×500 mm, 508×508 mm, 600×900 mm, custom sizes available |
Materials | Greyboard, chipboard, art paper, PVC, acrylic, wood |
Finishing | Gloss/matte lamination, varnish, UV coating, foil stamping, embossing |
Turnaround | Prototype: 5-7 days / Bulk: 15-30 days |
Certifications | FSC, ISO, CPC, Reach, RoHS, ASTM F963, BSCI |
Why Choose FUNWAY
We have been making cards, puzzles, and board games since 1999. Today we run a 16,000-square-meter factory with over 200 workers. We are a direct OEM/ODM manufacturer, not a trading company. We have finished 5,000+ projects and shipped 2.3 million+ products worldwide. You get factory-direct pricing and a team that knows this work inside out.
We handle everything from design to final packing. You can order 1 piece for testing or 10,000 for a full launch — we keep the same quality at any quantity.
CE – EN 71
amfori BSCI
ESTS FSC COC
SGS FSC COC
ISO 9001:2015
ASTM F963-17
Why Bulk Buy From FUNWAY
Competitive Bulk Pricing
Factory-Direct Quality Control
On-Time Delivery Promise
1-on-1 Project Support
Trusted by Global Brands
Secure Payment & After-Sales
Complete Custom Board Game Components
A board game is a system of interconnected components. At FUNWAY, we manufacture every element — from the board and box down to the smallest token — as one integrated production, not separate parts. Here are all the customizable components that go into a complete board game. And of course, you can choose to customize the whole or just a part of it.
| Folded or rigid boards up to 600×900mm with hinge alignment and surface finishing | |
| Telescope, rigid, and magnetic boxes engineered for fit and stacking strength | |
| Neoprene play surfaces and foldable player screens | |
| Cardstock selection, clean cutting, and coatings for stable shuffling | |
| PVC and resin figures with mold review and scale consistency control | |
| Precision dice in multiple materials, sizes, and custom face designs | |
| Player markers in wood or plastic with precise silhouettes and color control | |
| Map and terrain modules in cardboard, plastic, or acrylic | |
| Punchboard chips, wooden discs, and counters for scores and resources | |
| Metal coins, wooden resources, plastic pawns, standees, and specialty parts | |
| Printed paper essentials for rules, currency, and scorekeeping |
Every component above is manufactured through our integrated production system — from component mapping and engineering review through sampling and mass production. Learn more about our complete custom board game printing services.
Transparent Pricing
Custom Board Game Pricing Examples
See real-world pricing examples for popular board game styles. Every project is unique. these estimates help you plan your budget before requesting a detailed quote.
Monopoly-Style Game
Classic property trading board game
Component | Specification | Qty |
|---|---|---|
Game Board | Foldable 50×50cm, 2mm greyboard | 1 |
Player Tokens | 6 Metal tokens (car, ship, hat, etc.) | 6 |
Paper Money | 200 bills, 4 denominations | 200 |
Cards | 50 cards, 300gsm art paper | 50 |
Dice | 3 Standard 16mm acrylic dice | 3 |
Rulebook | A5, 16pp, full-color, saddle-stitch | 1 |
Game Box | Top-bottom box 30×30×8cm | 1 |
Estimated Quote (1,000 units)
$7 – 13 / set
Lead time: 15-60 days
Ludo-Style Game
Family race-to-the-finish classic
Component | Specification | Qty |
|---|---|---|
Game Board | Foldable 40×40cm, 2mm greyboard | 1 |
Player Tokens | 16 Wooden tokens, 4 bright colors | 16 |
Dice | 2 Standard 16mm acrylic dice | 2 |
Game Box | Flip-top box 25×25×5cm | 1 |
Estimated Quote (1,000 units)
$4.5 – 10.5 / set
Lead time: 15-60 days
D&D Starter Set
RPG adventure kit with miniatures & dice
Component | Specification | Qty |
|---|---|---|
Game Board | Double-sided 60×45cm foldable | 1 |
Miniatures | 8 Plastic miniatures, 28-35mm | 8 |
Dice Set | 7 Polyhedral resin dice | 7 |
Rulebook | A4 hardcover, 64pp full-color | 1 |
Character Cards | 20 Cards, 350gsm art paper | 20 |
Game Box | Magnetic gift box 35×25×10cm | 1 |
Playmat | Neoprene 60×40cm×2mm | 1 |
Estimated Quote (1,000 units)
$12 – 26 / set
Lead time: 15-60 days
Understand Your Costs
Deep-dive guides to help you budget, plan, and avoid surprises.
Individual Component Pricing
Need a quote for just one component? Check individual pricing for each sub-service.
Ready to Get Your Exact Quote?
These are estimates. Your game is unique. Send us your specs and we’ll return a detailed, itemized quote within 24 hours.
Custom Board Game Process
Step 1: Project Definition & Component Mapping
We do not quote a board game from a loose component list.
Before pricing we map how the board, cards, tokens, rulebook, insert, box and accessories will sit together as one packed set. Many cost decisions are already being made here although the project still looks like an early inquiry. The usual order is:
If this order is reversed, the box is often designed too early, and the real cost comes back later through tooling, carton size, or freight.
Step 2: Manufacturing Review Before Sampling
A bad sample often starts from a file or structure decision that nobody challenged
Before sampling, we review dielines, bleed, safe area, fold lines, card thickness, box depth, insert fit, and surface finishing. The main question is not “can we make a sample?” The question is whether this structure can survive real production and packing. Some issues need to be corrected before sample cost is spent:
If the packed set cannot close cleanly, changing the finish will not solve the problem. The structure needs to be adjusted first.
Step 3: Sample Production & Golden Sample Approval
The sample is not a beauty shot. It is where the product becomes physical.
At this stage, we check the parts that cannot be judged properly on screen: material feel, folding behavior, color direction, box fit, insert tightness, component packing, and the overall set weight.
Once approved, the sample becomes the Golden Sample for mass production. After this point, changes are no longer simple comments on a file. A new board size, thicker card stock, different insert, or changed box depth may reopen cost, tooling, or lead time.
Step 4: Tooling & Production Setup
Tooling starts only after the main structure is stable.
Tooling release only occurs after Golden Sample approval to maintain alignment across the board game supply chain.
For board game projects this usually means diecut tools for cards, boards, punchboards, inserts or custom boxes. Some plastic or special components may also need molds or fixtures, but for most printed board game parts, the steel-rule die is the key setup.
We do not rush tooling while the box depth, insert layout, token shape, or board size is still moving. Once the die is made, a change is no longer just a file adjustment. It can mean modifying or remaking the tool, and that affects both cost and lead time.
Step 5: Pre-Production Check
Small production mistakes are cheapest to catch before the full run starts.
This is the point where small differences start to show: color drift, cutting position, fold accuracy, board thickness, surface finish, or whether the components still fit the box the same way as the approved sample.
For simple card decks, this check is usually straightforward. For full board games with boards, cards, punchboards, inserts, boxes, and accessories, one small mismatch can disturb the final packing result.
If the deviation is large enough, production is paused and reviewed before more material is consumed.
Step 6: Mass Production & Assembly
A board game is not finished when the printed parts are finished.
Cards, boards, punchboards, rulebooks, boxes, inserts, wooden pieces, dice, and accessories have to work as one packed set. During assembly, we check whether the approved packing layout still makes sense at production speed.
This is where many hidden problems appear. The insert may be too tight. The box may close with pressure. A deck may be thicker than expected after finishing. The final weight of the set may be higher than the original estimate.
Assembly control is also important for B2B orders, as the buyer does not get separate components. Received finished games must be packed, stacked, shipped and stored properly.
Step 7: Final QC & Shipment Preparation
A board game can be correct inside the box and still become a receiving problem at the warehouse.
Before cargo leaves, we first match the carton quantity and sets per carton against the purchase order and packing list.
Then we check gross weight, carton size, shipping marks, barcode labels, and pallet markings when the order requires palletizing.
This step is mainly for B2B shipments. Small direct shipments do not need to be over-controlled, but distributor, retail, or fulfillment-center orders cannot rely only on product QC.
Why This Process Matters
Most expensive problems do not appear at the beginning. They appear after one decision has already forced the next one.
This process is not meant to make every project slower. For simple games, we keep it light. But when a project has many components, fixed retail requirements, distributor packing rules, or a tight delivery window, these checks protect the buyer from paying for avoidable rework later.