Projects We Did: Our Work at Scale

By 2026, we have completed 5,000+ projects and shipped 2.3 million+ products worldwide.

Most of our clients require NDA agreements. We cannot show most of their actual games, brand names, or production details. The cases below are from our clients, shown with their permission. They reflect the same work we do for partners around the world, and the real project types we handle every day.

Board Game “Relationship-Themed Party Game”

A Nigerian client came to our factory with a new board game project. The game had many characters and item pieces, but the production direction was still open. During the factory visit, we showed different board game samples we had made before, so the client could compare acrylic, metal and wooden pieces from real samples. After checking the artwork style and sample pieces together, the project was fixed with 9 acrylic character standees, 3 metal tokens and 3 wooden game pieces. The box also used an EVA tray, because the different piece materials needed to sit in place during packing. The project later moved into sample making, and the first order was 1,000 sets.

Block Puzzle Game “puzzle-Style Pattern Game”

A UAE client came to us with a block puzzle game idea, similar to an Uzzle-style pattern game. We talked through the structure by video call first. The early plan was plastic blocks with sticker labels. We did not use that plan in the end. On small blocks, sticker edges can lift after repeated handling, and the surface result is not stable enough.

The sample was changed to wooden blocks with UV print. There were 20 blocks in five patterns, plus 100 cards packed with shrink wrap. Inside the box, the blocks sat on the left side and the card stack on the right side. We used a simple U-shaped greyboard insert around the card area instead of making a full blister tray. Less tooling, less packing cost.

The project moved into sample making. For the U.S. market, we also helped arrange ASTM F963 / CPSC testing documents.

  • What we did: Wood block UV print, 20 blocks in five patterns, 100 cards with shrink wrap, U-shaped greyboard insert, sample box, ASTM F963 / CPSC test documents.

Board Game Packaging “Crowdfunding Box Set”

A Greek client came to us with a board game project for crowdfunding. The game pieces were already planned, but the box, rulebook and inside packing were still open. We checked the rulebook file, small parts, main board and box height first, then made the box dieline and cardboard insert layout. The client wanted the retail look and feel—not just a plain shipping carton.” There was a cardboard insert that separated the accessories and hold the rulebook and main board, so that the set could be packed nicely without a plastic tray. After receiving the sample, the client said the box and insert looked very professional amd took a unboxing video. The approved structure later moved into crowdfunding production packing.

  • What we did: Box dieline, cardboard insert, components stack check, rulebook space, retail box sample, crowdfunding packing production setup.

Board Game “Baseball Player Guess Who Game”

A UK client came to us with a Guess Who-style baseball player game. The project timeline was tight, so we started with standard plastic stands instead of opening a custom mold at the beginning stage.

The first samples used off-the-shelf plastic stands for holding the character cards. The layout was tested with these standard stands first, mainly to confirm spacing between cards and player positions. After early testing, the layout was fixed, and the structure was later changed into a custom injection-molded frame for mass production.

  • What we did: Plastic stands used for the first sample. Guess Who-style layout prepared for the baseball player cards. Small batch tested before tooling. Later switched to custom injection frame for production.

Board Game “3D Printed Plastic Components – France Project”

A French client came to us with a board game project based on modular plastic components. The concept was defined, but the production files were not ready, so the first step was rebuilding the full set into manufacturable 3D models.

We recreated the plastic parts from the client’s reference material and produced a full prototype set using 3D printing. The system also included standard printed cards and a folded board layout, which were aligned with the plastic component spacing during sampling.

The sample stage was mainly used to verify dimensions, wall thickness consistency, connection fit between parts, and overall layout stability during gameplay.

During sampling several adjustments were made before freezing the structure for small-batch production preparation.

  • What we did: Plastic component redesign, 3D modeling, 3D printed prototype set, card and board layout alignment, dimensional control, fit check, small batch production preparation.

Board Game Modular Card & Token System – Australia Project”

We were approached with a multi component tabletop game project with a fully custom tooling plan for most of the parts including tokens and dice.

To reduce tooling cost and improve the consistency of future modules, we simplified the structure by using standard ABS bases and UV printed artwork instead of fully molded tokens. Methods of dice production were also chosen based on durability of the icon and artwork requirements, balancing engraving and printing capabilities.

The project was meant to be multi-modular so that in the future the same components could be reused with only a change of the artwork.

  • What we did: Token simplification (ABS + UV print), selection of dice production method, planning of modular system, reduction of tooling cost, scalable multi-module structure.

Card Game “Hex Card Set with Tin Box – US Project”

A US client approached us with a hexagon shaped card game in a tin box. The hardest thing was trying to find the right balance between die-cut accuracy for the hex cards and keeping the total packaging cost reasonable for a medium size production run.

The original request considered fully custom steel tooling for all card shapes. We reviewed the structure and suggested using a common die-cut system for reduction of tooling cost and maintaining the edge quality consistent for the hex geometry.

For the tin box we checked existing mold sizes to see if a close fit standard tin could be used instead of opening a new metal tooling. This reduced the initial cost and the sampling lead time.

We also clarified printing requirements on metal tin surfaces and matched production method according to artwork coverage and durability requirements.

  • What we did: Hex card die cut optimization, shared tooling review, tin box size matching, metal printing process guidance, sample coordination, production cost control.

Card Game “A6 Art Card Set”

A Lithuanian client came to us with a small-format card game project. The set used 30 A6-size cards, with 10 different card-back designs across the deck. It was not only a box order. The card size, back-side artwork, box space and paper feel all had to be checked together before sampling.

The client sent reference materials, logo files and product text, but the box artwork was not ready for production. We rebuilt the artwork on our box dieline and adjusted the layout for special paper. The box used special paper wrap on both the outside and inside. Some thin lines and small details were reduced, because textured paper does not show fine artwork like coated art paper.

After the sample was approved, the same A6 card size, card-back setup and special-paper box structure were used for production.

  • What we did: A6 card printing, 30-card deck, 10 card-back designs, rigid box dieline, box artwork layout, special paper outside and inside, sample set, production files.

Card Game “Card & RPG Dice System – Germany Project”

A German client requested a compact RPG card game with a polyhedral dice set to control gameplay mechanics and randomness. We assisted the entire component optimization from the structure to the production feasibility.

We considered dice options from common acrylic RPG sets to premium resin styles, and landed on a durable solution that would be appropriate for repeated tabletop use. Card materials have been optimized for shuffle performance and consistent print quality.

The final design was cards and 7-piece RPG dice in a cost effective boxed layout for Kickstarter production.

  • What we did: RPG dice (D & D dice) set selection (D4-D20) Card material optimization Component structure planning Packaging layout design Kickstarter production support.

Jigsaw Puzzle “Church Heritage Puzzle Project – Indonesia

An Indonesian church organization came to us with a large-format puzzle project for gallery-style religious display. The idea was to assemble several large puzzle artworks and display them as finished wall pieces.

The original work was divided into sets of 1,000 pieces of puzzles each per theme. We supported the production set-up including offset printing, puzzle die-cutting and packaging structure based on a small batch production requirement.

In development we also thought about the overall image layout so that the artwork can be divided into multiple panels without cutting off important visual elements at joining lines. This avoided misalignment issues when the puzzles are put together and displayed side-by-side.

The last production was planned as a small pilot batch for scaling up.

  • What we did: puzzle production setup, multi-panel image splitting consultation, 1000 piece puzzle die cutting, packaging coordination, small batch production (200 sets), gallery display layout consultation.

Wuxia Card Game — “Jianghu”

A Shanghai-based indie studio came to us with a deck-building game set in a martial arts world. They needed 3,000 units for a Modian crowdfunding campaign. The cards had foil-stamped faction logos and linen-texture finish. We produced the samples in 10 days. The campaign hit 400% funding. They reordered twice in six months.

English Learning Game — “Gùgōng”

A Beijing educational publisher wanted a simplified version of a palace-intrigue worker placement game for an international school English classes. They needed 5,000 units with plastic-coated player boards that could survive classroom use. We suggested a thicker 2.5mm board and rounded corners. No returns after two semesters.

Card Game for Cafes

A Chengdu cafe chain brand commissioned a card-driven reincarnation-theme party game for their brand. They wanted 1,000 units with a look that matched their industrial-style decor. We used black-core cards with matte finish and a minimalist kraft-paper box. It became their best-selling house game.

  • What we did: Black-core card stock, matte lamination, kraft box with one-color screen print, fast turnaround for cafe opening date.

“Three Kingdoms” Spin-off

A “Three Kingdoms kills” fan designer in created a simplified “Three Kingdoms” variant for fan play. He needed 2,000 units for sale at a local comic convention. We helped him split the print run — 500 with premium UV-coated boxes for collectors, 1,500 with standard finish for retail.

  • What we did: Split production run, UV spot coating on premium tier, standard gloss on retail tier, convention-ready pallet packaging.

Puzzle “Tang Dynasty Scroll”

A Hangzhou art studio designed a 500-piece puzzle that doubles as a hidden-object board game. The pieces needed to be thick enough for repeated disassembly but the image had to stay sharp. We tested three board densities before locking the spec. The final product is now in museum gift shops.

Mini-Game — “Sichuan Snack Bar”

A solo designer made a series of 18-card micro-games about Chinese street food culture. She wanted 500 units of each of three titles, with shared box dimensions so they stack on shelves. We designed a unified tuck-box template that cut her per-unit cost by 30%.

Board Game “Dragon Boat”

A Shenzhen publisher aimed at the overseas market with a racing game based on dragon boat festivals. They needed CE/EN71 certification for EU sales. We produced the pre-production samples, sent them to a third-party accredited lab, and delivered the full certification package with the first shipment.

  • What we did: Pre-production samples, CE/EN71 testing coordination, certification documentation, export-compliant labeling.

Monopoly-Style Trading Game

A U.S. client brought this project to us in February. The game idea was already close to a Monopoly-style property trading game, but the physical parts were not ready for production yet. We made the first sample with a quad-fold board, paper money, pawns, dice and house tokens. The packing was adjusted once before the bulk order.

At the beginning we used standard game pieces first. No new mold at this stage. The client wanted to test the rules and artwork before putting more budget into custom parts. After sample approval, the same build went into a 3,000-set run. Before shipment, we also helped arrange SGS China testing for ASTM F963 / CPSC requirements for U.S. sales.

Clue-Style Mystery Game

A Thai client came to us with a mystery deduction board game idea. The rough direction was already close to a Clue-style game, but the physical parts were not ready for production. We helped fix the card groups and card quantity first, then prepared dieline templates for the cards, board and box.

The first images were made with AI, but some faces, rooms and board details were not suitable for direct printing. We helped the client find a designer in China to rebuild the artwork into printable files. Once the sample was approved, the same card count, board layout and packing structure was adopted for the bulk production.

  • What we did: Card groups, board dieline, box dieline, AI art redraw, sample set, bulk game packing.

Why Choose FUNWAY

We have been making cards, puzzles, and board games since 1999. Today we run a 16,000-square-meter factory with over 200 workers. We are a direct OEM/ODM manufacturer, not a trading company. We have finished 5,000+ projects and shipped 2.3 million+ products worldwide. You get factory-direct pricing and a team that knows this work inside out.

We handle everything from design to final packing. You can order 1 piece for testing or 10,000 for a full launch — we keep the same quality at any quantity.

  • Competitive Bulk Pricing
  • Factory-Direct Quality Control
  • On-Time Delivery Promise
  • 1-on-1 Project Support
  • Trusted by Global Brands
  • Secure Payment & After-Sales
Learn More About FUNWAY
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Why Bulk Buy From FUNWAY

Competitive Bulk Pricing

  • 1 for prototype Available.
  • MOQ starts at 100 decks with real factory pricing.
  • No hidden tooling fees – art setup is included.
  • Volume tiers unlock deeper unit costs as your brand grows.
Pre-Production Check

Factory-Direct Quality Control

  • Raw material incoming check
  • First-piece print approval
  • In-process patrol inspection
  • Finished-goods sampling,
  • Pre-shipment full check.
  • Your approved sample is the gold standard for bulk.

On-Time Delivery Promise

  • 15-20 days locked production cycle after sample approval.
  • Delay penalties are written into the contract.
  • DHL, FedEx, and sea freight with full tracking from our door to yours.

1-on-1 Project Support

  • One dedicated account manager from quote to delivery.
  • WhatsApp / WeChat / Email response within 24 hours.
  • Urgent issues within 4 hours.
  • Unlimited artwork revisions before sample approval.

Trusted by Global Brands

  • Serving creators and distributors in 30+ countries.
  • 67% of clients reorder within 6 months.
  • Proven track record with Kickstarter and Indiegogo campaigns, from prototype to fulfillment.

Secure Payment & After-Sales

  • 30% deposit to start, 70% against copy of B/L.
  • PayPal, Alibaba Trade Assurance, and L/C accepted.
  • Quality defects are covered by our replacement or refund policy.