Precision-Engineered Dice
for Board Games & Tabletop Games

For most board games, we start with a standard 16 mm D6 unless the gameplay gives us a reason not to. It is readable, easy to source, easy to replace, and it does not usually disturb the tray, bag, or box layout. Once the dice move into custom size, custom symbols, dark colors, wood, metal, or unusual shapes, the cost and production risk start moving fast.

Once the project moves into custom icons, unusual sizes, dark materials, engraved faces, wooden dice, metal dice, or specialty shapes, the cost and risk change quickly.

At Funway, we first check whether the game really needs fully custom dice or whether standard sourced dice with custom printing can do the job. The dice face has to stay readable after the real process, not just in the file. Tiny icons close up, hairline strokes disappear first, and a low-contrast mark can make players stop and check the die instead of reading it at a glance. Oversized dice can push insert depth and packing volume. Dice should be decided together with gameplay readability, player handling, box space, and production quantity—not left as a last-minute accessory.

  • Standard & Custom Dice for Board Games
  • 16 mm D6 Default, with 12–18 mm Size Options
  • Custom Pips, Icons, Numbers or Symbol Faces
  • Pad Printing, UV Printing, Engraving & Color-Filled Options
  • Acrylic Standard Dice with Resin, Wood & Metal Options
  • Readability, Balance, Insert Fit & Packing Checked Early
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We Provide All options for Custom Game Dice

Dice Materials & Performance Characteristics

Dice material should be chosen from how the die will be read, rolled, packed, and replaced—not only from how it looks in a product photo. For most board games, acrylic dice are the normal starting point. Resin, wood, and metal are special routes, and each one adds a different kind of cost or production risk.

A custom die does not become better just because the material feels more unusual. If acrylic already gives enough readability, color choice, and durability, moving into resin, wood, or metal may only add cost, weight, longer sampling, or packing problems.

Acrylic Dice

Acrylic dice are the standard route for most custom board game dice. They are widely used because they are easy to source, available in many colors, readable at common sizes, and practical for normal D6 production. A 16 mm acrylic D6 is usually where we start unless the gameplay gives a reason to change.

Acrylic works well for standard pips, simple custom icons, numbers, and color-matched dice sets. It is also easier to keep consistent across larger board game production runs than resin, wood, or metal.

The risk is usually not the acrylic body itself. The face design is where trouble usually starts: tiny icons close up, hairline strokes disappear first, and weak contrast makes players pause to read the result instead of seeing it at a glance. If the dice are going into a tight insert or small bag, oversized acrylic dice can also create packing problems very quickly.

Resin Dice

Resin dice are usually chosen for visual effect, not for ordinary board game production. They are useful for swirl effects, transparent looks, embedded effects, RPG sets, collector editions, or small premium runs.

But resin is not our default recommendation for standard board game dice. It can look attractive, but it may bring more variation in appearance, longer production handling, and higher cost. For large-volume games where dice only need to be readable and reliable, acrylic is usually the cleaner route.

We use resin when the visual effect is part of the value. If the game only needs clear symbols, standard colors, and stable supply, resin often adds complexity without improving the gameplay.

Wooden Dice

Wooden dice make sense when the material feel is part of the game, not when the dice need to carry fine printed detail. They can fit children’s games, learning games, eco-style projects, or simple thematic designs.

Wood is not the best material for tiny icons, fine lines, or dense custom faces. The surface is not as smooth and predictable as acrylic, and the mark depends heavily on engraving contrast or printing quality. A fine symbol may look acceptable in a close-up sample but become weak during real play.

For wooden dice, we keep the faces simple: bold icons, large numbers, or clear engraved marks. If the design needs small symbols, high contrast, or many detailed custom faces, acrylic usually gives a cleaner result.

Metal Dice

Metal dice are a premium route, not a standard production choice. They work for collector editions, deluxe upgrades, heavy-feel components, or games where the dice are meant to feel like a special object.

The issue is weight. Metal dice can feel impressive, but they can also damage cards, boards, inserts, or lighter components if packing is not planned well. They also add shipping weight and may require stronger storage protection.

We use metal dice when the heavy tactile effect is part of the product value. If the die only needs to generate a result and stay easy to read, acrylic is usually more practical.

Dice Sizes, Shapes & Tolerance Standards

Dice size should be chosen from how players read, roll, store, and replace the dice. A larger die can feel better in hand, but it also takes more insert space and may need a larger bag or tray cavity. A smaller die saves space, but once custom icons or numbers are added, the face can become hard to read.

For most board games, we start with a standard 16 mm D6 unless the gameplay gives a reason to change. It is readable, easy to source, easy to replace, and usually does not disturb the box layout. Once the project moves into oversized dice, tiny travel dice, polyhedral dice, or custom shapes, we check the face design, material route, and packing method before locking the size.

Standard Dice Sizes

The standard six-sided die is still the most practical route for most board games. It is easier to source, easier to read, and easier to replace in repeat orders than unusual profiles.

A standard D6 can use pips, numbers, or simple custom symbols. The face design should keep bold enough for mass production. If each side needs detailed artwork, thin lines, or several small icons, the problem is usually not the die size alone — the face is trying to carry too much information.

Rounded-Edge vs Sharp-Edge Dice

For most board games, we would start with rounded-edge dice. They are less likely to mark cards, boards, inserts, or lighter components during packing and play. They also feel more forgiving in the hand, especially when the dice are rolled often or used by children. This is why most standard board game dice use rounded corners.

Sharp-edge dice can look cleaner and more premium, but they are not always the better production choice. Corners can mark softer components, and the die may feel less forgiving in children’s games or high-frequency use. We usually keep sharp-edge dice for collector-style sets, RPG-style dice, or projects where the visual style matters more than rough daily handling.

Polyhedral Dice

Polyhedral dice (D4–D20) should never be used as filler for a component list. They are specialty tools for mechanics that a standard D6 cannot support, such as complex RPG probability curves or high-variance combat tables. If the gameplay does not strictly require the extra faces, adding them only increases sourcing complexity, packing control, replacement risk, and sometimes tooling cost without adding real value.

If the game only needs a simple 1–6 result, extra dice types usually become extra work. They need separate sourcing, face checking, packing control, and replacement planning. In that case, the game is not deeper — the component list is just heavier.

If the project needs a non-standard dice body, we review it separately because tooling, readability, and roll behavior can change quickly.

Color Application, Symbols & Surface Finishing

Dice faces should be designed for quick reading, not just for artwork detail. A die face has one job: players should read the result without stopping. Tiny icons, hairline strokes, or weak color contrast may look acceptable in artwork, but once the die is rolled, players start checking the face instead of reading it.

The dice face also has to survive the real process. Pad printing, UV printing, engraving, and color filling all behave differently on acrylic, resin, wood, and metal. A face design that works on a white 16 mm acrylic D6 may fail on a dark resin die, a wooden die, or a small 12 mm die.

Pips, Numbers, Icons & Custom Symbols

For fast reading, standard pips and numbers are still hard to beat. Players already know them, factories can keep them consistent, and the face does not need extra explanation during play.

Custom symbols work best when the icon is bold and simple. A sword, shield, star, resource mark, faction symbol, or action icon can work well if it is designed for the actual dice face size. The problem starts when one face tries to carry too much detail. Fine textures, tiny text, thin outlines, and multi-part icons can close up or lose clarity after printing or engraving.

For most custom dice, we check the symbol at real dice size before approving it. A symbol that looks clean on a large artwork sheet may not stay clean on a 12 mm, 14 mm, or 16 mm dice face.

Pad Printing / UV Printing

Pad printing is usually the practical route for simple custom symbols, numbers, and icons on standard dice. It works best on simple marks: one icon, one number, or one clear symbol with enough contrast. Once the design gets too large or too detailed, pad printing becomes harder to keep clean.

UV printing can help when the artwork needs more color or a flatter printed graphic, but it is not a reason to overload the dice face. Dice are handled, rolled, and rubbed against other components. If the printed area is too large or sits on a high-contact face, wear risk increases.

For both methods, we check ink adhesion and face readability from the real sample, not only from the digital file.

Engraving & Color Fill

Engraving is useful when the mark needs to sit into the dice face rather than only on the surface. It can work for acrylic, resin, metal, and wooden dice, depending on material and face design.

But engraving does not automatically make a better die. If the engraved line is too thin, the mark can look weak. If the filled color does not contrast enough with the dice body, the face becomes harder to read. On metal dice, engraving and color fill can look premium, but the extra process also adds cost and sampling time.

We use engraving and color fill when the dice need stronger tactile detail or a more durable mark. If the symbol is simple and the quantity is cost-sensitive, printing may still be the better route.

Color Contrast & Readability

Dice should not make players stop and guess the result. A dark symbol on a dark die, a pale symbol on a translucent die, or a low-contrast mark on wood can all create reading problems.

This matters even more for custom symbols. Players already need to learn what the icon means. If the color contrast is weak, the face becomes slower to read. For fast-paced games, children’s games, or games with frequent rolling, we usually keep the dice body and face mark clearly separated.

The safest approach is simple: high contrast, bold marks, and enough empty space around the symbol.

Surface Finish by Material

Dice surface finish is material-specific. Finish choice has to follow the material. Acrylic, resin, wood, and metal do not take finish in the same way, and the wear points are not the same once the dice are rolled, handled, and packed with other components.

For acrylic and resin dice, the color and mark need to stay clear. Gloss polishing usually helps because it keeps the surface bright and the face mark sharp. Matte or frosted effects can work, but they soften the look. If the die uses small icons or light color fill, the face can start reading weaker than expected.

For wooden dice, the finish is usually about sealing the surface. Matte, satin, or gloss varnish can be used, but the mark still has to stay readable on the wood grain. A heavy gloss can make the die look brighter, but it may not suit educational or natural-style games. A weak seal can let printed or engraved marks wear faster.

For metal dice, the finish decision is different. Polished, brushed, plated, antique, or matte surfaces all change how the die feels in hand and how clearly the filled mark reads. The weight also matters. If metal dice sit next to cards, boards, acrylic parts, or a soft insert, we check the surface and packing together before treating them as a simple deluxe upgrade.

For most board game dice, the finish should support readability first. A finish that looks attractive but makes the result slower to read is working against the die.


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Custom board games possess

At Funway, we do not run a board game project as a stack of separate parts. A change to the board often affects the box. A box change may force the insert to move. File setup can also create problems later if it does not match the real component build. So we sort the job in a fixed order: component mapping first, then engineering review, then sampling and first-article approval, then tooling, trial production, mass production, and final inspection before shipment. That order is what keeps the project buildable, not just presentable in the files.

We also do not treat manufacturing as something that starts after design is “finished.” Structure, fit, materials, tooling, and packing are checked while changes are still manageable. It is much better to catch a problem at validation or sampling than after dies are released or units are already on the line. That is how we keep rework down, hold production more steady, and move from prototype to mass production without avoidable surprises.

  • Project Definition & Component Mapping
  • Engineering Review & Manufacturability Validation
  • Sampling & First-Article Inspection (FAI)
  • Tooling & Production Setup
  • Trial Production & In-Process Control
  • Mass Production & Assembly
  • Final Quality Inspection & Shipment Preparation

Production Route, Sampling & Quality Checks


Production Route, Sampling & Quality Checks

Dice production should be reviewed by route first. A standard acrylic D6, a resin effect die, a wooden die, and a metal die do not need the same sampling checks. For most board games, the goal is not casino-grade statistical testing. The goal is simpler and more practical: the dice should read clearly, roll normally for gameplay, match the approved sample, and fit the box without creating damage or packing problems.

We check dice as working components, not as loose decorative pieces. The sample has to confirm size, face marking, color, surface finish, edge feel, packing fit, and whether the dice still make sense with the rest of the game set.

Standard Sourced Dice

Standard sourced dice are usually the better route when the game only needs common sizes, normal D6 behavior, or simple custom marking. This keeps sampling faster and avoids unnecessary mold cost.

The limitation is that the dice must stay within available size, color, material, and face-marking options. If the project needs a very specific color, unusual size, special symbol depth, or non-standard shape, we check whether standard sourcing can still support it before moving into tooling.

Custom Molded or Specialty Dice

Custom molded or specialty dice only make sense when the standard route cannot solve the problem. This may include special icons, unusual material effects, oversized dice, metal dice, wooden dice, or collector-style sets.

This route needs more checking before production. We look at face design, symbol depth, color fill, surface finish, edge shape, and whether the die still reads clearly after the real process. If a custom die only looks different but does not improve gameplay, readability, or presentation, the extra cost is usually hard to justify.

Production Quality Control

During production, dice quality is controlled by matching the approved sample, not by reinterpreting the spec every batch. We check size, edge profile, face readability, symbol position, color fill, surface defects, and color consistency against the agreed sample.

For custom symbol dice, the common problems are weak contrast, shallow or uneven marking, fill color overflow, missing print, or symbols that look less clear than the artwork. For resin or effect dice, appearance variation also needs to be accepted within a clear range before production starts. For wooden and metal dice, we also check whether weight or surface finish could damage nearby cards, boards, inserts, or acrylic parts during packing.

Golden Sample Reference

Once the dice sample is approved, it should be kept as the Golden Sample. This matters for repeat orders, expansions, and games with multiple dice colors or symbol sets.

Without a locked sample, the next batch can drift in color, mark depth, surface gloss, or symbol clarity while still looking “close enough” to the file. For dice, “close enough” is where mismatch problems usually begin.

Cost Drivers & MOQ Optimization


Dice cost is usually not driven by the die body alone. A standard 16 mm acrylic D6 is usually easy to control because the size, mold, color range, and supply route are already stable. Cost starts moving when the project asks for custom symbols, special colors, oversized dice, resin effects, wooden dice, metal dice, engraving, color fill, or mixed dice sets.

The cheapest dice plan is not always the most basic-looking one. If standard dice can carry the rule clearly, they often protect both budget and timeline. If the dice face needs unique icons, strong table presence, or a premium material feel, we treat the extra cost as part of the gameplay or product positioning—not just decoration.

Material Route

Size, Shape & Dice Count

Size affects cost faster than many customers expect. A 12 mm or 14 mm die may save space, but custom symbols become harder to read. A 16 mm D6 is usually the safest balance. 18 mm and larger dice give stronger table presence, but they also need more material, more insert space, and sometimes larger bags or deeper trays.

Symbol Complexity & Marking Method

Standard pips or simple numbers are easier to control. Cost increases when the dice need custom icons, multiple colors, fine line work, engraved faces, or color-filled marks.

Color Matching & Mixed Dice Sets

MOQ & Setup Cost

FAQ



We start at 500 sets to keep the pricing efficient.

Yes. We normally provide samples before mass production starts. At different stages, the sample may take different forms:

  • Digital proofs – for checking layout, text, and general color direction.
  • Physical samples / FAI samples – for checking size, fold structure, fit, and surface finish such as lamination.

If we make an FAI sample, that sample becomes the production reference for the mass run.

You’ll get our templates so the dimensions are spot-on from the start. We’re fine with refining technical details to get the files production-ready, but we don’t start with a blank page. The design is your part; the manufacturing is ours

Lead time depends on the build, the components, and the volume. As a rough guide:

  • Samples: 7–10 days.
  • Mass Production: 15–25 days from final sample sign-off.

Note: Adjusting the structure or tooling late in the game will reset the timeline. Re-tooling takes time, so the lead time restarts from that point.

For an initial estimate, just send over: A full component list (and how many of each item per box).
Your target order quantity.

Basic dimensions, drawings, or a reference sample. We can amend the minor specs later, but the box size and core materials need to be final. If those change mid-project, the price changes, and you’ll likely lose your production spot.

Yes, if you use our existing dies. Since we don’t have to build new tooling, we can be much more flexible with the minimums. You still get your full custom artwork and branding; you’re just using a standard footprint to keep the entry cost low.

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Launching a custom board game can be a complex and challenging process, involving dozens of decisions. We’re committed to making your board game design, printing, and manufacturing process as easy and convenient as possible. But if you have any further questions, please feel free to contact me.

We’re happy to answer all your questions about custom board game printing and manufacturing and can provide you with a quote tailored to your requirements without any obligation. Feel free to contact us—we’re always here to help!